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Pygame - Platform ゲーム - [8] Platformをリスト化

Posted at

Pygame Platform ゲームを作成 [8]

Platformをリスト化

Tasks

  • Platform_listを作成

プロジェクトストラクチャー

  • project/ -- 全てを入れるフォルダ(ディレクトリ)
    • main.py -- ゲームをスタートするファイル
    • settings.py -- constantを入れておくファイル
    • sprites.py -- PlayerなどのSpriteのコードを書くファイル
settings.py

# game options/settings
TITLE = "Jumpy!"
WIDTH = 480
HEIGHT = 600
FPS = 60

# Player properties
PLAYER_ACC = 0.5
PLAYER_FRICTION = -0.12
PLAYER_GRAV = 0.8

# NEW!! Platformをリスト化
# Starting platforms
PLATFORM_LIST = [(0, HEIGHT - 40, WIDTH, 40),
                 (WIDTH / 2 - 50, HEIGHT * 3 / 4, 100, 20),
                 (125, HEIGHT - 350, 100, 20),
                 (350, 200, 100, 20),
                 (175, 100, 50, 20)]

# define colors
WHITE = (255, 255, 255)
BLACK = (47, 53, 66)
DARKGREY = (27, 140, 141)
LIGHTGREY = (189, 195, 199)
GREEN = (60, 186, 84)
RED = (219, 50, 54)
YELLOW = (244, 194, 13)
BLUE = (72, 133, 237)
main.py

import pygame as pg
import random
from settings import *
from sprites import *


class Game:
    def __init__(self):
        # ゲームを初期化
        self.running = True
        pg.init()
        pg.mixer.init()
        self.screen = pg.display.set_mode((WIDTH, HEIGHT))
        pg.display.set_caption(TITLE)
        self.clock = pg.time.Clock()
        self.all_sprites = None
        self.platforms = None
        self.playing = False

        self.player = None

    def new(self):
        # ゲームオーバー後のニューゲーム
        self.all_sprites = pg.sprite.Group()
        self.platforms = pg.sprite.Group()

        self.player = Player(self)
        self.all_sprites.add(self.player)

        # NEW!! PLATFORM_LIST を for ループで複数作成
        for plat in PLATFORM_LIST:
            p = Platform(*plat)
            self.all_sprites.add(p)
            self.platforms.add(p)
        self.run()

    def run(self):
        # ゲームループ
        self.playing = True
        while self.playing:
            self.clock.tick(FPS)
            self.events()
            self.update()
            self.draw()

    def update(self):
        # アップデート
        self.all_sprites.update()
        # check if player hits a platform - only if falling
        if self.player.vel.y > 0:
            hits = pg.sprite.spritecollide(self.player, self.platforms, False)
            if hits:
                self.player.pos.y = hits[0].rect.top + 1
                self.player.vel.y = 0

    def events(self):
        # イベント
        for event in pg.event.get():
            if event.type == pg.QUIT:
                if self.playing:
                    self.playing = False
                self.running = False
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_SPACE:
                    self.player.jump()

    def draw(self):
        # 描画
        self.screen.fill(BLACK)
        self.all_sprites.draw(self.screen)
        pg.display.flip()

    def show_start_screen(self):
        # ゲームスタート画面
        pass

    def show_go_screen(self):
        # ゲームオーバー画面
        pass


g = Game()
g.show_start_screen()
while g.running:
    g.new()
    g.show_go_screen()

pg.quit()


:link: Links :link:

Github platformer

Pygame - Platform ゲーム - [7]

Pygame - Platform ゲーム - [6]

Pygame - Platform ゲーム - [5]

Pygame - Platform ゲーム - [4]

Pygame - Platform ゲーム - [3]

Pygame - Platform ゲーム - [2]

Pygame - Platform ゲーム - [1]

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