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Mesuda Kei

@keim_at_si

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Japanese stray game creator. Developer of SiON, CannonML, Nomltest and so on.

publicSite/Bloghttps://twitter.com/mike_at_cg
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Itabashi, Tokyo, Japan

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GoogleClouddlangA-FrameFirebaseWebGLGLSLflashRubyデータマイニングアルゴリズムUnityIoTHTML5GitBootstrapGoogleAppsScriptShaderGitHubElectronCodeIgniter

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[SphereTracing:領域操作関数]ハニカム構造

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[汎用関数]HSV2RGB 関数

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GLSLfan (またはGLSL Sandbox) の Shader Art を Qiita に挿入する

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逆引き:親子関係を持たせた Instanciate() 時の生成位置まとめ

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逆引き:親子関係を持たせた Instanciate() 時の生成位置まとめ

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Shadertoy はじめました week #2

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Shadertoy はじめました week #2

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Shadertoy はじめました

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Shadertoy はじめました

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[汎用関数]HSV2RGB 関数
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