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@akerusoft

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会社に所属していないので業務内で許される時間内で書いた備忘録のようなものが多数です。

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Tokyo, Japan

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akerusoft

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[Unity] 永続化シリアライザー比較 Easy Save vs Flatbuffers

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[Unity] (ローカルデータの永続化をふまえて) ZeroFormatter vs FlatBuffers

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[Unity] UnityEventの動作を調べてみた

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[Unity] リストビューやスナップページが実装できるFancyScrollViewを使う

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[Unity] Coroutineを実行中のGameObjectをディアクティブにしたときのコルーチンの状態について

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[Unity] Timelineでスキルアニメーションの演出を扱う

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[Unity] Timelineでスキルアニメーションの演出を扱う

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Unityで永続化としてFlatBuffersを使用する (モバイル編)

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Unityで永続化としてFlatBuffersを使用する (モバイル編)

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[Unity] OVRLipSyncの口形素について
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