[Unity][MetaQuest3]Unity6000.0.5f1でMetaQuest3へのビルドでDevices@valueの衝突
Discussion
軽く説明
Windows11 Unity6000.0.5f1 Quest3(OS最新バージョン)
Unity6でvrゲームを作成中quest3へビルドを試みるも以下のポップアップが出て失敗
エラー
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\Gradle\lib\Gradle-launcher-8.4.jar" org.Gradle.launcher.GradleMain "-Dorg.Gradle.jvmargs=-Xmx4096m" "assembleRelease"
Environment Variables:
PROCESSOR_ARCHITECTURE = AMD64
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
ANDROID_NDK_ROOT = C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
DriverData = C:\Windows\System32\Drivers\DriverData
USERDOMAIN = Gradle
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
COMPUTERNAME = Gradle
DEBUG_ENV_VAR = UnityHub
LOGONSERVER = \\Gradle
AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9
PUBLIC = C:\Users\Public
ProgramData = C:\ProgramData
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV
RlsSvcPort = 22112
ALLUSERSPROFILE = C:\ProgramData
SystemRoot = C:\Windows
windir = C:\Windows
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0
ProgramFiles(x86) = C:\Program Files (x86)
ProgramW6432 = C:\Program Files
OS = Windows_NT
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 183 Stepping 1, GenuineIntel
HOMEPATH = \Users\USERNAME
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa
ACSetupSvcPort = 23210
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_29652_BWHWIEBEJUJJCQNS
PROCESSOR_LEVEL = 6
EFC_5748 = 1
ZES_ENABLE_SYSMAN = 1
CommonProgramFiles = C:\Program Files\Common Files
JAVA_HOME = C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
USERDOMAIN_ROAMINGPROFILE = Gradle
TEMP = C:\Users\USERNAME\AppData\Local\Temp
ProgramFiles = C:\Program Files
CommonProgramW6432 = C:\Program Files\Common Files
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994
HOMEDRIVE = C:
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
USERNAME = USERNAME
OneDrive = C:\Users\USERNAME\OneDrive
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL
OculusBase = C:\Program Files\Oculus\
NUMBER_OF_PROCESSORS = 28
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c
ComSpec = C:\Windows\system32\cmd.exe
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
PROCESSOR_REVISION = b701
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS
TMP = C:\Users\USERNAME\AppData\Local\Temp
SystemDrive = C:
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
ACSvcPort = 17532
OneDriveConsumer = C:\Users\USERNAME\OneDrive
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
APPDATA = C:\Users\USERNAME\AppData\Roaming
Path = C:\Program Files\Oculus\Support\oculus-runtime;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\dotnet\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files\Microsoft SQL Server\150\Tools\Binn\;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Users\USERNAME\AppData\Local\Microsoft\WindowsApps;C:\Users\USERNAME\AppData\Local\GitHubDesktop\bin;C:\Users\USERNAME\AppData\Local\Programs\Microsoft VS Code\bin
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
LOCALAPPDATA = C:\Users\USERNAME\AppData\Local
USERPROFILE = C:\Users\USERNAME
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
stderr[
C:\Users\USERNAME\Documents\Git\2024GSGT_VRGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\AndroidManifest.xml:19:5-24:16 Error:
Missing 'name' key attribute on element activity at AndroidManifest.xml:19:5-24:16
C:\Users\USERNAME\Documents\Git\2024GSGT_VRGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\AndroidManifest.xml Error:
Validation failed, exiting
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':unityLibrary:processReleaseManifest'.
> A failure occurred while executing com.android.build.Gradle.tasks.ProcessLibraryManifest$ProcessLibWorkAction
> Manifest merger failed with multiple errors, see logs
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.Gradle.org.
BUILD FAILED in 3s
]
stdout[
> Configure project :unityLibrary
Variant 'debug', will keep symbols in binaries for:
'libunity.so'
'libil2cpp.so'
'libmain.so'
Variant 'release', symbols will be stripped from binaries.
> Configure project :launcher
Variant 'debug', will keep symbols in binaries for:
'libunity.so'
'libil2cpp.so'
'libmain.so'
Variant 'release', symbols will be stripped from binaries.
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\34.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\34.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity 6000.0.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
> Task :unityLibrary:xrmanifest.androidlib:preBuild UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :launcher:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:writeReleaseAarMetadata UP-TO-DATE
> Task :unityLibrary:writeReleaseAarMetadata UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:packageReleaseResources UP-TO-DATE
> Task :unityLibrary:packageReleaseResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:extractDeepLinksRelease UP-TO-DATE
> Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:processReleaseManifest UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileReleaseLibraryResources UP-TO-DATE
> Task :unityLibrary:compileReleaseLibraryResources UP-TO-DATE
> Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:parseReleaseLocalResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateReleaseRFile UP-TO-DATE
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:javaPreCompileRelease UP-TO-DATE
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileReleaseJavaWithJavac NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:bundleLibCompileToJarRelease UP-TO-DATE
> Task :unityLibrary:processReleaseJavaRes UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:bundleLibRuntimeToJarRelease UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:processReleaseJavaRes NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:createFullJarRelease UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:extractProguardFiles UP-TO-DATE
> Task :launcher:checkReleaseAarMetadata UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateReleaseLintModel UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:prepareLintJarForPublish UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeReleaseJniLibFolders UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeReleaseNativeLibs NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:stripReleaseDebugSymbols NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:copyReleaseJniLibsProjectAndLocalJars UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:extractDeepLinksForAarRelease UP-TO-DATE
> Task :launcher:mapReleaseSourceSetPaths UP-TO-DATE
> Task :launcher:generateReleaseResources UP-TO-DATE
> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
> Task :unityLibrary:bundleLibCompileToJarRelease UP-TO-DATE
> Task :unityLibrary:bundleLibRuntimeToJarRelease UP-TO-DATE
> Task :unityLibrary:createFullJarRelease UP-TO-DATE
> Task :unityLibrary:extractProguardFiles UP-TO-DATE
> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE
> Task :launcher:mergeReleaseResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:extractReleaseAnnotations UP-TO-DATE
> Task :launcher:packageReleaseResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeReleaseGeneratedProguardFiles UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeReleaseConsumerProguardFiles UP-TO-DATE
> Task :launcher:parseReleaseLocalResources UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:mergeReleaseShaders UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:compileReleaseShaders NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:generateReleaseAssets UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:packageReleaseAssets UP-TO-DATE
> Task :launcher:extractDeepLinksRelease UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:prepareReleaseArtProfile UP-TO-DATE
> Task :launcher:extractProguardFiles UP-TO-DATE
> Task :launcher:mergeReleaseNativeDebugMetadata NO-SOURCE
> Task :unityLibrary:xrmanifest.androidlib:mergeReleaseJavaResource UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:syncReleaseLibJars UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:bundleReleaseLocalLintAar UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:writeReleaseLintModelMetadata UP-TO-DATE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:lintVitalAnalyzeRelease UP-TO-DATE
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:generateReleaseLintVitalModel UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:bundleLibRuntimeToDirRelease UP-TO-DATE
> Task :unityLibrary:xrmanifest.androidlib:copyReleaseJniLibsProjectOnly UP-TO-DATE
> Task :unityLibrary:processReleaseManifest FAILED
See https://developer.android.com/r/studio-ui/build/manifest-merger for more information about the manifest merger.
> Task :launcher:mergeExtDexRelease UP-TO-DATE
> Task :unityLibrary:configureCMakeRelWithDebInfo[arm64-v8a]
65 actionable tasks: 2 executed, 63 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <75463b46edae4134a557c741303e851b>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <75463b46edae4134a557c741303e851b>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) (at <75463b46edae4134a557c741303e851b>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <75463b46edae4134a557c741303e851b>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.String[] extraArguments, System.Action`1[T] progress) (at <75463b46edae4134a557c741303e851b>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.String[] extraArguments, System.Action`1[T] progress) (at <75463b46edae4134a557c741303e851b>:0)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.RunLauncherGradleTask (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String taskName, System.String[] extraArguments, UnityEditor.Android.PostProcessor.IPostProcessorTask owner, UnityEditor.Android.PostProcessor.ProgressHandler progress) (at <75463b46edae4134a557c741303e851b>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <75463b46edae4134a557c741303e851b>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <75463b46edae4134a557c741303e851b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
C:\Users\USERNAME\Documents\Git\2024GSGT_VRGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\AndroidManifest.xml:19:5-24:16 Error:
Missing 'name' key attribute on element activity at AndroidManifest.xml:19:5-24:16
C:\Users\USERNAME\Documents\Git\2024GSGT_VRGame\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\AndroidManifest.xml Error:
Validation failed, exiting
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':unityLibrary:processReleaseManifest'.
> A failure occurred while executing com.android.build.gradle.tasks.ProcessLibraryManifest$ProcessLibWorkAction
> Manifest merger failed with multiple errors, see logs
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.gradle.org.
BUILD FAILED in 3s
試したこの
GPTに質問
Androidマニフェストファイルを確認
GPTに`Assets > Plugins > Android` に `AndroidManifest.xml` を追加し以下のコードを書くように提案された<?xml version="1.0" encoding="utf-8"?>
<manifest android:installLocation="preferExternal" xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools">
<application android:icon="@mipmap/app_icon" android:label="@string/app_name">
<!-- Oculusデバイスのサポートを指定 -->
<meta-data
android:name="com.oculus.supportedDevices"
android:value="quest2|cambria|quest3|eureka" />
</application>
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
</manifest>
プロジェクトをクリーンして再構築
古いビルドファイルが原因で問題が発生することがあります。プロジェクトディレクトリ内のLibraryフォルダを削除してプロジェクトをクリーンにします。このフォルダは次回Unityを開く際に再生成されます。
プロジェクトを再構築して、問題が解決したか確認します。
うまくいきませんでした
Oculus XRプラグインの設定を確認
Edit > Project Settings > XR Plug-in Managementに移動します。
Oculusの設定タブで、正しいデバイスが選択されていることを確認します。
ここで、Quest 2やCambria(新しいOculusデバイスのコードネーム)が正しく指定されているか確認します。
↓これのことでしょうか、Quest3が指定されているので問題ない筈です。
因みに2, proを外してもうまくいきませんでした
プラグインとUnityのバージョンを更新する
最新のOculus XRプラグインとUnityを使用していることを確認してください。更新には、こうした問題の修正が含まれていることがあります。
プラグインの更新はやりましたが、うまくいきませんでした
面倒でUnityの更新はしていません
これから試すこと
Unityの再インストール
Unity6000.0.12f1に更新
↑ なおらんかった
JDK, SDK, NDKの再インストール
実はこのプロジェクト最初はJDK, SDK, NDKがインストールされていませんでした、なので 適当 に他のプロジェクトから引っ張ってきたのです。これが悪さしてる可能性も無きにしも非ず
追記
2024/08/01/23:??
これから試すことのUnity6000.0.12f1への更新を試しました、失敗です
そしてUnityの更新とともに〇DKも再インストールされた筈なので、再々インストールするのは無謀な予感がする。
でも自分自身が〇DKがなんなのか、そもそもを理解していないので、もしかしたらそれを理解することで上手くいく可能性も無きにしも非ず
2024/08/02/00:48
https://qiita.com/3BMKATYWKA/items/467c6c9a57fd8ace7948
↑これ試した、ダメだった、エラーが変わった、自分が付け足したやつだめらしい
↓ New!
エラー
FAILURE: Build completed with 2 failures.
1: Task failed with an exception.
-----------
* Where:
Script 'C:\Users\UserName\Documents\Git\2024GSGT_VRGame\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\setupSymbols.gradle' line: 6
* What went wrong:
A problem occurred evaluating script.
> A problem occurred configuring project ':unityLibrary'.
> Could not resolve all artifacts for configuration ':unityLibrary:classpath'.
> Could not find com.android.tools.build:gradle:8.9.
Searched in the following locations:
- https://dl.google.com/dl/android/maven2/com/android/tools/build/gradle/8.9/gradle-8.9.pom
- https://jcenter.bintray.com/com/android/tools/build/gradle/8.9/gradle-8.9.pom
Required by:
project :unityLibrary
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.gradle.org.
==============================================================================
2: Task failed with an exception.
-----------
* What went wrong:
A problem occurred configuring project ':launcher'.
> compileSdkVersion is not specified. Please add it to build.gradle
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.gradle.org.
==============================================================================
BUILD FAILED in 1s
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
2024/08/05/12:00
他のシーンをビルドしたらエラーが変わった
開始から70451 msで3つのエラー、新しいやつと前と同じGradleのエラー2つ
このシーンには XR Origin
と照明、床以外何も置いていない
Missing 'name' key attribute on element activity at AndroidManifest.xml:19:5-24:16
↑恐らく、19行目5文字目から24行目16文字目で name
エラー出てるって言ってる
<activity android:screenOrientation="landscape" android:theme="@style/BaseUnityGameActivityTheme" android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode|density" android:resizeableActivity="false" android:launchMode="singleTask">
<intent-filter>
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
</activity>
何が書いてあるか知りたくもないのでGPTに聞いてみた
このエラーは、AndroidManifest.xmlファイル内の<activity>タグにandroid:name属性が欠落しているために発生しています。android:name属性は、アクティビティのクラス名を指定する必要があります。
エラーの解決方法としては、<activity>タグに適切なandroid:name属性を追加する必要があります。例えば、次のように修正します。
xml
コードをコピーする
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:screenOrientation="landscape"
android:theme="@style/BaseUnityGameActivityTheme"
android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode|density"
android:resizeableActivity="false"
android:launchMode="singleTask">
<intent-filter>
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
</activity>
android:nameの値は、プロジェクトの設定や使用しているプラグインに依存するため、正確なクラス名を指定する必要があります。通常、Unityの標準的な設定ではcom.unity3d.player.UnityPlayerActivityを使用しますが、Oculus関連のプラグインや設定によって異なる場合があります。
もしプロジェクト内にカスタムアクティビティがある場合、そのクラス名を指定する必要があります。また、AndroidManifest.xmlファイルが手動で修正できない場合、Unityのビルド設定やOculusプラグインの設定を見直すことも検討してください。
って言ってるけど、よく考えたらこのファイルLibrary下にいるから、変更しても意味ない
てか最新のGradle入れたせいでエラー起きてる気がする
2024/08/18/22:30
そう言えば前にそれっぽいの見つけた
暇な時見る
https://stackoverflow.com/questions/69776130/how-to-fix-gradle-build-failed-on-unity
その他
このプロジェクトのビルドは3つのpcでビルドを試して最初は2つのpcで失敗しました、1つは今回と同じ問題が起き、もう一方は〇DKがインストールされていなかったという問題でした
後者のpcに〇DKをインストールして上手くいっていました、ビルドも問題なくできていたのですが、今回前者と同じ問題がでました