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Naoki Ohta
@note-nota

Kanazawa, Japan

Nextremer

$ analyze @note-nota
posted articles
  • Unity:83%
  • ComputerScience:67%
  • math:33%
  • Python:17%
  • C#:17%
LGTMed articles
  • GitHub:18%
  • Android:15%
  • Git:15%
  • Unity:12%
  • Java:9%
answered questions
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    Pickup Articles
    • Unity で Bit 演算を使ったフラグ管理を作ってみる
      3
      # Bit 演算  Unity では、あまり見ない?(少なくとも、僕はほとんど見たことないです。C とかハードウェアに近いシステムで見た程度。。。)ので、備忘録もかねて簡単なサンプルを作ってみたお話。 ## ステータス異常の管理 [[Github] note-nota/BitwiseOperation](https://github.com/note-nota/BitwiseOperation...
      2020/06/18
    • [Unity] 波を作る ~Blender 編~
      0
      # 「正弦波」を Unity で作ってみよう ![SingleSineWave.gif](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/93253/6f848afe-11de-ffef-828e-cdd4583229c8.gif) まずは、こんな感じの正弦波を作りましょう! プロジェクトは [[Github] note...
      2020/07/16
    • [Unity] 波を作る ~Shader 編~
      1
      # 「正弦波」を Unity で作ってみよう ![SingleSineWave.gif](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/93253/d0ed1b78-dffd-fc9f-a42e-9c7019d13a2f.gif) まずは、こんな感じの正弦波を作りましょう! プロジェクトは [[Github] note...
      2020/07/17
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