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UE5勉強日記AI TO MOVE

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AI TO MOVEを使用する前に
Nav Mesh Bounds Volume配置必要
image.png

配置後 Pを押して、ナビできる地域確認できる
※緑のエリア
image.png

actorなどの範囲内ではナビできないエリアがあります。
DetailのCan Ever Affect Navigationのチェックを外すことで、
ナビゲーションする時にactorを無視できる。
※物理効果を無効化ではなく、あくまでルート探す時に蒸し。ぶつかり合い時はcollisionの設定従い処理を行います。
image.png

椅子actorのCan Ever Affect Navigationのチェック外すと下記の図のようになります。
image.png

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