unityでplatformによって取得できるパス

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Script

//一時領域のパス

print(Application.temporaryCachePath);

//ストリーミングアセットのパス

print(Application.streamingAssetsPath);

//Unityが利用するデータが保存されるパス

print(Application.dataPath);

//実行中に保存されるファイルがあるパス

print(Application.persistentDataPath);


IOS:

Application.dataPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data

Application.streamingAssetsPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data/Raw

Application.persistentDataPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents

Application.temporaryCachePath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Library/Caches


Android:

Application.dataPath : /data/app/xxx.xxx.xxx.apk

Application.streamingAssetsPath : jar:file:///data/app/xxx.xxx.xxx.apk/!/assets

Application.persistentDataPath : /data/data/xxx.xxx.xxx/files

Application.temporaryCachePath : /data/data/xxx.xxx.xxx/cache


Windows:

Application.dataPath : /Assets

Application.streamingAssetsPath : /Assets/StreamingAssets

Application.persistentDataPath : C:/Users/xxxx/AppData/LocalLow/CompanyName/ProductName

Application.temporaryCachePath : C:/Users/xxxx/AppData/Local/Temp/CompanyName/ProductName


Mac:

Application.dataPath : /Assets

Application.streamingAssetsPath : /Assets/StreamingAssets

Application.persistentDataPath : /Users/xxxx/Library/Caches/CompanyName/Product Name

Application.temporaryCachePath : /var/folders/57/6b4_9w8113x2fsmzx_yhrhvh0000gn/T/CompanyName/Product Name


Windows Web Player:

Application.dataPath : file:///D:/MyGame/WebPlayer(htmlのパス)

Application.streamingAssetsPath :

Application.persistentDataPath :

Application.temporaryCachePath :


終わりに