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unityでplatformによって取得できるパス

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Script

//一時領域のパス
print(Application.temporaryCachePath);
//ストリーミングアセットのパス
print(Application.streamingAssetsPath);
//Unityが利用するデータが保存されるパス
print(Application.dataPath);
//実行中に保存されるファイルがあるパス
print(Application.persistentDataPath);

IOS:

Application.dataPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data
Application.streamingAssetsPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data/Raw
Application.persistentDataPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents
Application.temporaryCachePath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Library/Caches

Android:

Application.dataPath : /data/app/xxx.xxx.xxx.apk
Application.streamingAssetsPath : jar:file:///data/app/xxx.xxx.xxx.apk/!/assets
Application.persistentDataPath : /data/data/xxx.xxx.xxx/files
Application.temporaryCachePath : /data/data/xxx.xxx.xxx/cache

Windows:

Application.dataPath : /Assets
Application.streamingAssetsPath : /Assets/StreamingAssets
Application.persistentDataPath : C:/Users/xxxx/AppData/LocalLow/CompanyName/ProductName
Application.temporaryCachePath : C:/Users/xxxx/AppData/Local/Temp/CompanyName/ProductName

Mac:

Application.dataPath : /Assets
Application.streamingAssetsPath : /Assets/StreamingAssets
Application.persistentDataPath : /Users/xxxx/Library/Caches/CompanyName/Product Name
Application.temporaryCachePath : /var/folders/57/6b4_9w8113x2fsmzx_yhrhvh0000gn/T/CompanyName/Product Name

Windows Web Player:

Application.dataPath : file:///D:/MyGame/WebPlayer(htmlのパス)
Application.streamingAssetsPath :
Application.persistentDataPath :
Application.temporaryCachePath :

終わりに

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