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レイヤー分けした PSD 1 枚からゲームモンスターの戦闘アニメ一式を Spine で作る(待機・攻撃・被弾・死亡)

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Spine 公式サンプル 127 アニメーションを計測してわかった待機(idle)アニメーションのタイミング

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Spine 4.2 のキャラクターを Unity で動かす手順:spine-unity の導入、.atlas.txt、ストレートアルファ、C# での再生
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Qiita Conference 2026 Autumn will be held!: 10/27(Tue) - 10/29(Thu)
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