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UnityでOculusRift用のHUDUIを作成[初期設定編]

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#UGUIでHUDを作成する際に行った設定
##Canvasの設定
・RanderModeはCamera
・PlaneDistanceを2くらいに調整 →1だと近すぎた

##CanvasScalerの設定
・Android、iPhoneでの設定と同様

RenderMode-OverRayは映らなかった → カメラを基調にしてるから??
Cameraの合成はできているみたい。

##Canvas上でのUI配置
###無理なく見える範囲
X軸-650~650辺り
Y軸-700~550辺り

##疲れにくい様に配慮してUI配置を行う
・人間の目は水平からやや下向きが楽な角度なので、中心となる位置を100程下にすると楽な位置に来る
・無理なく見える範囲外にはUIは配置しない
・UIはなるべく上よりも下に配置する    →上を見る動作は下を見るよりも目が疲れやすい

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