Sample TEST Movie --- Visualize Texture&Fresnel vector ---
RnD Hip Data
:VSLfor Build Custom Shader
---VEX Surface Context---
Inline Code
bind
key_function
{
_Vector:space
_fresnel
_textureMap
_uv
}
--- VEX Displace Context ---
None
--- Operation ---
Change vector:space
_world
_object
_ndc(camera)
textureMap
Shader_DataはUpするかわかりません。
あしからず