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vs2010でmanaged directx その12

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概要

c#で、3Dやりたかった。
キーで、回転を操作してみた。

写真

image

サンプルコード

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

namespace WindowsFormsApplication5
{
    public partial class Form1 : Form
    {
        private Device device = null;
        private Microsoft.DirectX.Direct3D.Font font;
        private Mesh mesh = null;
        float x = 0,
            y = 0,
            z = 0;
        private Matrix rot = Matrix.Identity;

        public Form1()
        {
            InitializeComponent();
            this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);

        }
        private void Form1_Load(object sender, EventArgs e)
        {
            PresentParameters pp = new PresentParameters();
            pp.Windowed = true;
            pp.SwapEffect = SwapEffect.Discard;
            device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, pp);
            info = string.Format("あす");
            mesh = Mesh.Cylinder(device, 0.2f, 0.8f, 1.5f, 8, 1);

        }
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            rot.Multiply(Matrix.RotationYawPitchRoll(y, x, z));
            device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 1.0f, 7.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));
            device.Transform.Projection = Matrix.PerspectiveFovLH((float)(Math.PI / 4), 1.0f, 0.1f, 1000.0f);
            device.RenderState.Lighting = false;
            device.Clear(ClearFlags.Target, Color.DarkBlue, 1.0f, 0);
            device.BeginScene();
            device.SetTransform(TransformType.World, Matrix.Identity);
            device.Transform.World = rot;
            mesh.DrawSubset(0);
            device.EndScene();
            device.Present();
            this.Invalidate();
        }    
        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
                case Keys.Escape:
                    this.Close();
                    break;
                case Keys.F1:
                    break;
                case Keys.F2:
                    Console.WriteLine("f2");
                    break;
                case Keys.Up:
                    z -= (float)Math.PI / 90f;
                    break;
                case Keys.Down:
                    z += (float)Math.PI / 90f;
                    break;
                case Keys.Z:
                    x -= (float)Math.PI / 90f;
                    break;
                case Keys.A:
                    x += (float)Math.PI / 90f;
                    break;
                case Keys.Right:
                    y -= (float)Math.PI / 90f;
                    break;
                case Keys.Left:
                    y += (float)Math.PI / 90f;
                    break;
                case Keys.Shift:

                    break;
            }
        }
    }
}


以上。

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