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UnityのPrefabのAsset Path

Posted at

CustomEditorでPrefab modeでの選択時に何故かとれなかったので

Scene上のInstanceの場合

var assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(prefab)

Prefab Modeの場合

PrefabStageを取得してそこからとる

using UnityEditor.Experimental.SceneManagement;

var prefabStage = PrefabStageUtility.GetPrefabStage(prefab);
if (prefabStage != null)
{
    var assetPath = prefabStage.prefabAssetPath
}
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