kou0713
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unity ビルドエラー

解決したいこと

Build failure
Gradle build failed.
See the Console for details.

例)
unityでビルド中にエラーが発生しました。
解決方法を教えて下さい。
apkではビルドできていましたが、
ストアに公開するためにabb、api level30、キーストア、sdkパス指定などをしているうちにビルドエラーがおきるようになりました。

発生している問題・エラー

Build failure
Gradle build failed.
See the Console for details.

例)

configure project launcher

Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

FAILURE: Build failed with an exception.

* What went wrong:
Could not determine the dependencies of task ':launcher:bundleReleaseResources'.
> Installed Build Tools revision 31.0.0 is corrupted. Remove and install again using the SDK Manager.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 2s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <01e901910c5242498b7e69f6d2d8d500>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <01e901910c5242498b7e69f6d2d8d500>:0 
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

commondInvoketionFailure:Gradle build failed
C:\長文かつコピーできなかったので省略

Build completed with a result of 'Failed' in 108 seconds (108477 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEditor.ConsoleWindow.StacktraceWithHyperlinks (System.String stacktraceText, System.Int32 callstackTextStart) (at <01e901910c5242498b7e69f6d2d8d500>:0)
UnityEditor.ConsoleWindow.OnGUI () (at <01e901910c5242498b7e69f6d2d8d500>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <01e901910c5242498b7e69f6d2d8d500>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <01e901910c5242498b7e69f6d2d8d500>:0)
UnityEditor.DockArea.OldOnGUI () (at <01e901910c5242498b7e69f6d2d8d500>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <001bec72e88e4f3a9eb0246a4215b1a5>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <6ddf8eac3856492ab1b8cf42618915cc>:0)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


または、問題・エラーが起きている画像をここにドラッグアンドドロップ

該当するソースコード

ソースコードを入力

例)

def greet
  puts Hello World
end

自分で試したこと

デスクトップ、ドキュメントに移してビルド
再起動
キーストアパスワード間違っていないか確認

0

No Answers yet.

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