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【画像処理100本ノックに挑戦】Q.2. グレースケール化

Last updated at Posted at 2019-12-12

使用したライブラリ

【画像処理100本ノック】独自の画像入出力クラスを作る

Q.2. グレースケール化

画像をグレースケールにせよ。 グレースケールとは、画像の輝度表現方法の一種であり下式で計算される。
Y = 0.2126 R + 0.7152 G + 0.0722 B

まだまだチュートリアルって感じですね。

int main()
{
	PPM ppm("imori.pnm");
	int width = ppm.Get_width();
	int height = ppm.Get_height();
	PPM ppm2(width, height);

	for(int j=0; j<height; j++)
		for (int i = 0; i < width; i++)
		{
			int r = ppm(i, j, 'r');
			int g = ppm(i, j, 'g');
			int b = ppm(i, j, 'b');
			int y = (std::round)(0.2126 * r + 0.7152 * g + 0.0722 * b);
			ppm2(i, j, 'r') = y;
			ppm2(i, j, 'g') = y;
			ppm2(i, j, 'b') = y;
		}

	ppm2.Flush("out.ppm");
	return 0;
}

imori.png out.png

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