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maxScriptでトレイルを作ってみた

Last updated at Posted at 2023-04-25

スクリプトで板ポリを作る機会がありましたので、その副産物としてトレイルを作ってみました。
あまり高機能ではありませんが、とりあえずっという時や、レンダーファームのインストールが面倒な時など、お使いください。

CreateTrail.ms
fn createTrail obj  widthsize segmentcount axis startframe endframe =(
	--createTrailObject
		trailobj = editable_mesh name:(uniqueName "trailObject")
		convertToPoly  trailobj
			
		pos = obj.position +  obj.transform[axis] * widthSize 
		polyop.createVert trailobj  pos
		
		pos =obj.position 
		polyop.createVert trailobj  pos
		
		pos =obj.position  + obj.transform[axis] * -widthSize 
		polyop.createVert trailobj  pos
		
		for i = 2 to segmentCount do (
			pos = obj.position +  obj.transform[axis] * widthSize 
			polyop.createVert trailobj  pos
			
			pos =obj.position 
			polyop.createVert trailobj  pos
			
			pos =obj.position  + obj.transform[axis] * -widthSize 
			polyvertcount = polyop.createVert trailobj  pos
			polynum = polyvertcount  - 6
			
			polyop.createPolygon trailobj #(polynum + 1,polynum+  4, polynum + 5,polynum + 2)
			polyop.createPolygon trailobj #(polynum + 2,polynum + 5,polynum + 6,polynum + 3)
		)
		
		--animated trail 
		positionBuffer = #()
		for currentFrame  = startframe  to endframe do (
			animate on (
				at time currentFrame  (
						posA = obj.position +  obj.transform[axis] * widthSize 
						posB =obj.position 
						posC =obj.position  + obj.transform[axis] * -widthSize 
						append positionBuffer #(posA,posB,posC)
					for i =1 to segmentcount do ( 
						vertnum = (i - 1 ) * 3 
						bufferID = positionBuffer.count - i  + 1 
						
						if bufferID > 0 then (
						polyop.setvert trailobj (vertnum + 1 )  positionBuffer[bufferID][1]
						polyop.setvert trailobj (vertnum + 2 )  positionBuffer[bufferID][2]
						polyop.setvert trailobj (vertnum + 3 )  positionBuffer[bufferID][3]
						)
					)
				)	
			)
		)
	)




rollout createTrailSetRO  "Settings"
(
	spinner widthsp "Width" value:2.5
	
	spinner segsp "Segment"  type:#integer value:10
	spinner startFsp "StartFrame"  type:#integer  value:1
	spinner endFsp "EndFrame"  type:#integer value:100
	
	radiobuttons  axisRadioBtn  "Axis" labels:#("X","Y","Z") default:1
	multiListBox mlb "MultiListBox" 
	button nodeAddBtn "ADD" across:2
	button nodeRemovebtn "Remove" 
	button RuningBtn "Runinng"
	label laba "Create Trail v1.00 2023.0425  Fudie"
	on pickbtn picked obj  do (
		pickbtn.text = obj.name 
	)
	on nodeAddBtn pressed do (
		items = mlb.items  as array 
		print mlb.items
		
		for obj in selection do (
			appendIfUnique items   obj.name
		)
		mlb.items = items
		
	)
	on nodeRemovebtn pressed do (
		  sellist = mlb.selection as array 
			items = mlb.items 
		for i = 1  to sellist.count do (
			deleteItem  items sellist[  sellist.count + 1 - i ]
		)
		mlb.items  =  items 
		mlb.selection  = #{}
	)
	
	on RuningBtn pressed do (
		for objname = mlb.items do (
			slidertime = startFsp.value
			obj = getnodebyname objname 
			createTrail obj widthsp.value segsp.value axisRadioBtn.state  startFsp.value endFsp.value 
		)
		
	)		
)
rof=newrolloutfloater "CreateTrail" 300 380
addrollout createTrailSetRO rof

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