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【Unity】アセットのディレクトリ構造 雑考

Posted at
結論
Assets/
└─ ProjectName/                     # クライアントサイドのアセット群
    ├─ Scripts/                     # プログラマーのみが触る
    │   ├─ EditorOnly/Editor/
    │   │   ├─ EditTime/
    │   │   │   ├─ Pipelines/
    │   │   │   ├─ Extensions/
    │   │   │   └─ Tests/
    │   │   └─ RunTime/
    │   └─ ...
    ├─ Integrations/                # プログラマーとデザイナーの両方が触る
    │   ├─ Prefabs/
    │   ├─ Shaders/
    │   │   └─ Textures/
    │   └─ ...
    ├─ Arts/                        # デザイナーのみが触る
    │   ├─ Original/
    │   │   ├─ Materials/
    │   │   ├─ Models/
    │   │   ├─ Textures/
    │   │   ├─ Animations/
    │   │   ├─ Sprites/
    │   │   │   ├─ UiSpace/
    │   │   │   └─ WorldSpace/
    │   │   ├─ Audios/
    │   │   │   ├─ Monaural/
    │   │   │   └─ Stereo/
    │   │   └─ ...
    │   └─ ThirdParty/
    ├─ Scenes/
    │   └─ Profiles/
    └─ Datas/
        └─ GameConfigs/

大事にしたこと

  • 職種の垣根を超えてアセットをいじらない
  • 最終的にPrefabにする。テクスチャとかを直接ロードしない
  • (プログラムは)アセンブリ構造と揃える
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