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@ezirueziru

Sharematerialの意味(URL参照)

More than 1 year has passed since last update.

sharematerialとは

同じマテリアルを使用しているものの設定を同時に変えることができる。
lineObj.AddComponent<MeshRenderer>().sharedMaterial = _parent._material;
こんな感じの使い方

同じマテリアルって言ってるけど、これだと左のマテリアルが共通化されてるのかな

正直詳細がわからないので下のリンクを参考にしてみる
マテリアルのプロパティをスクリプトから変更【Unity】

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Help us understand the problem. What is going on with this article?