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Sharematerialの意味(URL参照)

Posted at

sharematerialとは

同じマテリアルを使用しているものの設定を同時に変えることができる。
lineObj.AddComponent<MeshRenderer>().sharedMaterial = _parent._material;
こんな感じの使い方

同じマテリアルって言ってるけど、これだと左のマテリアルが共通化されてるのかな

正直詳細がわからないので下のリンクを参考にしてみる
マテリアルのプロパティをスクリプトから変更【Unity】

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