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Processing - 07 - バウンドボールの描画

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スクリーンショット 2018-02-05 22.26.09.png

float ellipseX;  //円の中心位置
float ellipseY;  //円の中心位置
float speedX;    //円の速度
float speedY;    //円の速度

void setup(){
  size(1024, 768);    
  frameRate(60);      
  stroke(194,24,91);  
  fill(233,30,99,127);
  ellipseX = 40;      //円の中心位置(初期)
  ellipseY = 40;      //円の中心位置(初期)
  speedX = 2;         //円の速度      
  speedY = 5;         //円の速度
}


void draw(){
  background(15);                      
  ellipse(ellipseX, ellipseY, 20, 20);
  ellipseX = ellipseX + speedX;      //円の中心位置(X座標)を更新
  ellipseY = ellipseY + speedY;      //円の中心位置(X座標)を更新

  if(ellipseX < 0 || ellipseX > width){
    speedX = speedX  * -1;
  }
  if(ellipseY < 0 || ellipseY > height){
    speedY = speedY * -1;
  }
}
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