0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?

More than 5 years have passed since last update.

リフレクションでプロパティへのSetValueしたときにどうなるか気になった挙動のチェック

Posted at

UnityのRefrection使っているコードみてて次の二点の挙動が気になったので調べた

  1. setterがない場合
  2. setterの中で別の処理をいれていた場合その処理も実行されるかどうか

動かしてる環境がUnityなだけで実態はC#の話かな

次のようなRefrectionをしてプロパティの値を変更する

public class MyGameObject : MonoBehaviour
{
    [SerializeField]
    int myNumber;

    public int MyNumber
    { 
        get { return myNumber; } 
    }
}
public class RefrectionController : MonoBehaviour
{
    [SerializeField]
    MyGameObject myGo;

    void Start()
    {
        Debug.Log("[LOG] 1 myGo.MyNumber = " + myGo.MyNumber);
        var propertyInfo = myGo.GetType().GetProperty("MyNumber", BindingFlags.Public | BindingFlags.Instance);
        // テキトーに数字の更新をする
        propertyInfo.SetValue(myGo, 1, null);
        Debug.Log("[LOG] 2 myGo.MyNumber = " + myGo.MyNumber);
    }
}

出力結果 (StackTrace除外)

[LOG] 1 myGo.MyNumber = 0
ArgumentException: Set Method not found for 'MyNumber'

次にSetterを生やしてログを仕込みそれが出力されるかみる

public class MyGameObject : MonoBehaviour
{
    [SerializeField]
    int myNumber;

    public int MyNumber
    { 
        get { return myNumber; } 
        set
        {
            Debug.Log("Set myNumber");
            myNumber = value;
        }
    }
}

出力結果 (StackTrace除外)

[LOG] 1 myGo.MyNumber = 0
[LOG] Set myNumber
[LOG] 2 myGo.MyNumber = 1

Setterに追加した処理も呼ばれていた。そうなるよね。

0
0
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?