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XIAO ESP32C6+SSD1306、「回復のアイテム」を表示して遊ぶ。(drawBitmap)

Last updated at Posted at 2025-04-21

参考

いろいろ、注意

  • 過去ログをみよ
  • 3.2.0
  • Adafruit GFXのインストール
  • Adafruit SSD1306のインストール
  • 8x8ビットマップ表示の命令

display.drawBitmap(0, 0, databytes, 8, 8,  WHITE);

結果

o_coq876.jpg

o_cop275.jpg

o_cop372.jpg

プログラム




//OLED_SSD1331_BITMAP_TEST1_XIAO_ESP32C6


//ヘッダーファイル
#include <Arduino.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>


//定義
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
#define OLED_RESET     -1 // Reset pin # (or -1 if sharing Arduino reset pin)
#define SCREEN_ADDRESS 0x3C ///< See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);


// ビットマップデータ
uint8_t databytes[] = {
0b01100110,// ..  ..
0b10101111,//. . ....
0b10111111,//. ......
0b11011111,//.. .....
0b01111110,// ......
0b01111110,// ......
0b00111100,//  ....
0b00011000 //   ..
};


//初期化
void setup() {

  //I2Cの初期化
  Wire.begin(D9,D10); //XIAO ESP32C6+SSD1306
  //Wire.begin(D10,D9); //XIAO ESP32C6+GROVE

  // I2Cアドレスは使用するディスプレイに合わせて変更する
  display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS);

}//setup


//メインループ
void loop() {

  // 画面表示をクリア
  display.fillScreen(BLACK);

  //ビットマップの表示
  display.drawBitmap(0, 0, databytes, 8, 8,  WHITE);

  // 描画バッファの内容を画面に表示
  display.display();


  delay(1000); //1秒待つ

}//loop


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