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fbxのuvmapを変えたいとき

Last updated at Posted at 2018-09-16

随時更新していきますが、とりあえずメモとして。

①fbxをmayaで開く

②uv のuv エディタを開く
 uvの位置を調整する。
  右クリックで下に引っ張ってフェイス(面)を選ぶと、調整しやすい。
 
③uvを書き出す
 
④uvを試し貼りする

⑤fbxで書き出す

⑥unityで読み込む

⑦マテリアルのテクスチャーを指定する

⑧avatarをhumanoidに設定し直す
 FBXのインスペクターで以下の部分を変更する。
Screenshot from Gyazo

※このあたりはこの記事に詳しい!

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