Hi everyone,
I’ve been experimenting with ways to automate certain repetitive tasks in Roblox game development, such as planting, harvesting, and managing in-game assets. Using lightweight automation scripts can save a lot of time and improve efficiency during testing and gameplay.
For those interested, here’s an example tool that demonstrates this approach effectively: https://delta-executor.pro/arceus-x-neo/
It’s a practical way to see how automation can simplify game management and improve workflow.
I’d love to hear how others are using automation or scripting to streamline game development tasks!