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Unity ShaderGraph レシピ #2 シンプルなグリッド(色指定)

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#シンプルなグリッド(色指定)
スクリーンショット 2020-12-10 1.01.01.png

作り方

Color & Multiply

まず白い線のグリッドを作って、ColorノードとMultiplyノードで色合成して実現します。

スクリーンショット 2020-12-10 0.58.55.png

色を自由に設定したい場合は、白を作ってからカラーノードと掛け合わせる と覚えましょう!

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