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Unity+WebGL+WebSocketをやる時はNativeWebSocketを使おう

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前置き

タイトル出落ちですが、日本語情報が皆無だったので。

配布先

NativeWebSocket
https://github.com/endel/NativeWebSocket

動作環境

  • 対象バージョン:Unity2019以上
  • .NET4.x 対応必須(PlayerSettings > Other Settings > API compatiblity Level)

特徴

  • System.Net.WebSockets を使用するため外部ライブラリ非使用
  • WebGL/HTML5サポート
  • 主要なプラットフォームに対応
  • シンプルなAPI
  • ライセンスはApache 2.0(wikipedia

#個人的な感想
特殊な事情がなければ、こいつだけでもう良いんじゃないかな。

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