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[Unity] オブジェクトの透明度を操作する方法

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オブジェクトの透明度を取得・設定する手順

MeshRender コンポーネントを取得する

Meshrender meshrender = GetComponent<MeshRenderer> ();

Meshrender.material.color プロパティに、変更したい色を格納したColorオブジェクトを設定する。
ColorオブジェクトはRBGAの値持っているのでalphaを変えて透明度を操作する。
透明度は0.0が不透明、1.0が透明

meshrender.material.color = new Color(0, 0, 0, 1.0f);

シェーダーはTransparent > Diffuse を選択する。

スクリーンショット 2015-11-20 18.08.39.png

Nagitch
個人でいい感じのサービス・ゲーム開発を目論んでいます。 意識は高くないです。
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