まず
scene.cpp-->file
   auto touchListener=EventListenerTouchOneByOne::create();
    //set touch
   touchListener->setEnabled(true);
    // touchbegan
   touchListener->onTouchBegan = CC_CALLBACK_2(Scene::onTouchBegan,this);
    touchListener->onTouchMoved = CC_CALLBACK_2(Scene::onTouchMoved,this);
    touchListener->onTouchEnded = CC_CALLBACK_2(Scene::onTouchEnded,this);
    touchListener->onTouchEnded = CC_CALLBACK_2(Scene::onTouchCancelled,this);   
    //set dispatcher
   _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
scene.h-->file
    bool onTouchBegan(cocos2d::Touch *touch,cocos2d::Event *event);
    //onTouchMoved
    void onTouchMoved(cocos2d::Touch *touch,cocos2d::Event *event);
    //onTouchEnded
    void onTouchEnded(cocos2d::Touch *touch,cocos2d::Event *event);
    //onTouchCancelled
    void onTouchCancelled(cocos2d::Touch *touch,cocos2d::Event *event);
 完了〜
 完了〜
