配列を操作する簡単なサンプルを作った
flutterバージョン: 2.5.2
状態管理: Provider6.0.2
フォルダ構成
lib
├── main.dart
├── models
│ └── todo.dart
└── views
└── home_page.dart
main.dart
import 'package:flutter/material.dart';
import 'package:todo_sample/models/todo.dart';
import 'package:todo_sample/views/home_page.dart';
import 'package:provider/provider.dart';
// dartプログラムのエントリーポイントとなる関数
void main() {
// Flutterのパッケージで、Widgetを定義する関数。引数にWidgetを渡すことでウィジェットツリーのルートとなる
runApp(MultiProvider(
providers: [
ChangeNotifierProvider(create: (_) => ToDo(),)
],
child: const MyApp(),
));
}
// Widgetとは、UI構築するために必要なクラス
// MyAppクラスは、StatelessWidgetを継承している
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: HomePage(),
);
}
}
views/home_page.dart
import 'package:flutter/material.dart';
import 'package:provider/src/provider.dart';
import 'package:todo_sample/models/todo.dart';
class HomePage extends StatelessWidget {
const HomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
// 画面にヘッダーを追加する
appBar: AppBar(
title: const Text('ToDo'),
),
body: ListView.builder(
itemCount: context.watch<ToDo>().todoItems.length,
itemBuilder: (context, index) => ListTile(
title: Text('配列の中身:${context.watch<ToDo>().todoItems[index]}'),
),
),
// 追加ボタン
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () {
context.read<ToDo>().listAdd();
},
),
);
}
}
models/todo.dart
import 'package:flutter/material.dart';
class ToDo with ChangeNotifier {
// 仮のデータ
final todoItems = ['one', 'tow', 'three'];
// 仮のデータに文字を追加するメソッド
void listAdd() {
todoItems.add('four');
notifyListeners();
}
}
pabspec.yaml
name: todo_sample
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
provider: ^6.0.2
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
最後に
ChangeNotifireとCousmaerしか知らなかった自分が、Dartで、ビジネスロジックを考えることが出来たのは、Swiftの学習が役に立っているのかもしれない...