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プレイヤーが乗ったら足場から落ちないようにする(プレイヤーの子オブジェクトにする)※編集中

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notfall.cs
using UnityEngine;
using System.Collections;


public class notfall : MonoBehaviour
{
void OnCollisionEnter(Collision col) {
    if (col.gameObject.tag == "MoveStage") {
        transform.SetParent(col.transform);
    }
}
 
void OnCollisionExit(Collision col) {
    if (col.gameObject.tag == "MoveStage") {
        transform.SetParent(null);
    }
}
}
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