Clone.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Clone : MonoBehaviour
{
[SerializeField]
GameObject prefab;
int count = 0;
int max = 50;
void Start()
{
InvokeRepeating("Generate", 1, 1);
}
void Generate()
{
if (count == max) return;
float x = Random.Range(0f, 500f);
float y = 0;
float z = Random.Range(0f, 500f);
Vector3 position = new Vector3(x, y, z);
Instantiate(prefab, new Vector3(x, y, z), Quaternion.identity);
count++;
}
}