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Arnold Rendererのシーン構造をmermaid図であらわす。

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Last updated at Posted at 2026-06-05

Mermaid記述

flowchart TD
    subgraph Lighting [ライティングの役割]
        L1[Distant Light] -->|指向性のある強い光| H[鮮明なハイライト / 強い影]
        L2[Skydome Light] -->|環境全体を照らす光| G[柔らかな陰影 / 背景色]
    end

    L1 & L2 -->|"照射"| Sphere["Sphere Geometry"]
    Sphere -->|"質感の定義"| M

    subgraph Surface ["マテリアルの反応"]
        M["Standard Surface"]
        M -->|"Metalness 0.9"| R["反射が強く、周囲を映し出す質感"]
        M -->|"Roughness 0.3"| S["ハイライトの広がりを制御"]
end

日々、検証です。ありがとうございます。

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