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Godot C#で低レベルのレンダリングAPIを使う

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概要

UnityがMultiDrawIndirectをちゃんと実装してないみたいなので、Godotを触ってみようという話。

目標1.RenderingDevice.draw_list_draw_indirectをindexbuffer付で実行

目標2. buffer引数をComputeShaderで設定して、GPU駆動レンダリング

GitHubのReadmeに解説を載せていきます

0.単なる三角形を描写

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