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新規boneが追加されたSkeletonをALSv4で使用する(Animation Curve)

Last updated at Posted at 2023-02-14

Skeleton

既存のALSv4のSKeletonに「Scabbard_Target01」というboneが追加されたSkeletonを使用する

Animatin Blueprint

ALS_AnimBP > LayerBlendingに以下を追加する

ALS_AnimBP > LayerBlendingのHeadのblend per boneから繋ぐ感じで以下を追加し、出力はArm_Lのblend per boneに繋げる

Scabbard_Target01のblend per boneの以下の設定にする

ALS_AnimBP > UpdateLayerValueに以下を追加する

Animation Curve

Animation Sequenceで「Layering_Scabbard_Target01」「Layering_Scabbard_Target01_Add」のAnimation Curveを追加する

※適宜スロットや変数をいい感じに追加

参考

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