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Magic Leap MagicScript Landscape Application. ParticleNode (Use PopcornFX)

Posted at

Prepare
Magic Leap One
https://www.magicleap.com/magic-leap-one

mlsdk v.0.20.0
https://creator.magicleap.com/downloads/lumin-sdk/overview

magic-script-cli v2.0.1
https://www.npmjs.com/package/magic-script-cli

PopcornFX 1.12.x editor (Latest)
https://wiki.popcornfx.com/index.php/PK-Editor_v1.12

Create Particle Package

No.1
TutorialParticles Download & Create New.
Project Name (Folder Name) : Project01.
Capture_000099.JPG
No.2
Import.
Capture_000098.JPG
No.3
Open Project01
Capture_000100.JPG
No.4
Menu: Edit -> Project Settings.
Capture_000103.JPG
No.5
Assets->Baking
Enter the Baking Root folder name.
Click New button.
Capture_000101.JPG
OKCapture_000102.JPG
No.6
After selecting Smoke 02, Bake.
Capture_000104.JPG
Bake Settings
Capture_000106.JPG
No.7
Bake complete. Load the project created in the BAKE folder from the application and use it.
Capture_000105.JPG

Create Project

magic-script init my-particle org.magicscript.particle "Particle"
cd my-particle
mkdir res

Place the Project 01 created in the BAKE folder in the res folder.

Code

Change app.package

DATAS = "digest.sha512.signed" : "." \
        "bin/" : "bin/" \
        "res/" : "res/"
OPTIONS = package/minApiLevel/2

Change app.js

import { 
    LandscapeApp
  , ui} from 'lumin';
const { UiButton } = ui;

export class App extends LandscapeApp {
  onAppStart () {
    let isPlay = false;
    const prism = this.requestNewPrism([1.0, 3.0, 1.0]);
    const res = prism.createParticlePackageResourceId(
      "res/Project01");
    
    const p = prism.createParticleNode(res);
    p.setEffectName("Particles/Smoke02.pkfx");
    p.setLocalPosition([0, -0.5, -0.4]);
    
    const button = UiButton.Create(prism, 'Play', 0, 0.1);
    button.onActivateSub(function (uiEventData) {
        if (isPlay)
        {
            p.stop();
            button.setText("Play");
        }
        else
        {
            p.play();
            button.setText("Stop");
        }
        isPlay = !isPlay;
    });
    prism.getRootNode().addChild(button);
    prism.getRootNode().addChild(p);
  }
}

Build

magic-script build -i

Run

magic-script run --port=10000

Reference
ParticleNode(Magic Script API Doc)
https://docs.magicscript.org/lumin.ParticleNode.html

magicscript
https://www.magicscript.org/

Thanks!

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