Help us understand the problem. What is going on with this article?

Unity 3Dで視野の辺縁部の影が消える (ハマったこと)

前提

  • unityで3Dを使用し、カメラを引いて遠くから見ています。

現象

  • 視野の縁に近付くにつれて、オブジェクトの影が消えてしまいます。

修正前

必要だったこと

  • Project Settings > Quality > Shadow Distanceを必要なだけ大きくします。

修正後

Why not register and get more from Qiita?
  1. We will deliver articles that match you
    By following users and tags, you can catch up information on technical fields that you are interested in as a whole
  2. you can read useful information later efficiently
    By "stocking" the articles you like, you can search right away
Comments
Sign up for free and join this conversation.
If you already have a Qiita account
Why do not you register as a user and use Qiita more conveniently?
You need to log in to use this function. Qiita can be used more conveniently after logging in.
You seem to be reading articles frequently this month. Qiita can be used more conveniently after logging in.
  1. We will deliver articles that match you
    By following users and tags, you can catch up information on technical fields that you are interested in as a whole
  2. you can read useful information later efficiently
    By "stocking" the articles you like, you can search right away