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UnityAndroidプラグインのIFメモ

Last updated at Posted at 2020-09-28

Java

package com.android.gl2jni;

// Wrapper for native library
public class GL2JNILib {

     static {
         System.loadLibrary("gl2jni");
     }

    /**
     * @param width the current view width
     * @param height the current view height
     */
     public static native void init(int width, int height);
     public static native void step();
}

C++

extern "C" {
    JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj,  jint width, jint height);
    JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj);
};

JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj,  jint width, jint height)
{
    setupGraphics(width, height);
}

JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj)
{
    renderFrame();
}

c#

using System.Runtime.InteropServices; // for dll import
String PluginPackage = "com.ex.test1";
AndroidJavaObject mImageLoader = null;

[DllImport("PluginName")]
protected static extern int InitNativeLib();

public void init_lib() 
{
    mImageLoader = new AndroidJavaObject(PluginPackage + "ClasName");
    tex_sizeX = mImageLoader.CallStatic<Int32>("getX");

    InitNativeLib()
}

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