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Oculus Questのアプリを作りたい(1)

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Oculus Unity Getting Started Guide

[Player Settings] -> [VR support is enabled]

Compatibility and Version Requirements

Oculus Integration for Unity
1.37.0 | Published 2019/05/20


Getting Started

Unity - Documentation

Unity - Tutorials

Oculus Unity Getting Started Guide

Tutorial: Build Your First VR App

VR overview

Unity Scripting Reference

Compatibility and Version Requirements

This guide describes Unity Editor version recommendations and system requirements.

Preparing for Mobile Development

To prepare for Unity mobile development for Oculus Go and Samsung Gear VR, you must set up the Unity Editor for Android development and install the Android SDK. The Oculus Mobile SDK is not required.

Importing the Oculus Utilities Package

Oculus Utilities for Unity is an optional Unity Package that includes scripts, prefabs, and other resources to assist with development.

Building Mobile Applications

This section describes the steps necessary for building Unity applications for Oculus Go and Samsung Gear VR.

Tutorial: Build Your First VR App

This short tutorial walks you through creating and running a simple Unity app for Rift or Gear VR.

Other Oculus Resources for Unity Developers

This guide describes useful tools Oculus provides for Unity developers.

Getting Started FAQ

If you’re new to Oculus development with Unity, this FAQ can answer the most common beginner questions.

  What’s the best way to get started if you’re a beginner?
  Browse through this FAQ, and check out our Oculus Unity Getting Started Guide.
  Read through Unity’s excellent documentation and try out some of their introductory tutorials to get acquainted with Unity development.
  When you’re ready to get into the trenches, find out what the version of Unity we recommend at our Compatibility and Requirements page, then download and install it. Next, build your own simple VR game by following the instructions in our Tutorial: Build Your First VR App.
  You can also browse around on our Unity Developer Forum.

Tutorial: Build Your First VR App


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
    float speed = 10.0f;

    void Start()

    void FixedUpdate()
        float axisH = Input.GetAxis("Horizontal");
        float axisV = Input.GetAxis("Vertical");
        Debug.Log("Update axisH=" + axisH + " axisV=" + axisV);

        Rigidbody rb = GetComponent<Rigidbody>();
        rb.AddForce(axisH, 0, axisV, ForceMode.Force);
        Debug.Log("Update rb.position=" + rb.position.ToString());



【Unity】 物理演算の基礎

[Unity] InputとFixedUpdateと物理演算の関係を整理しよう


Oculus Quest を ipアドレスで接続して楽々ケーブルレス開発

./Library/Android/sdk/platform-tools/adb shell ip addr show wlan0
./Library/Android/sdk/platform-tools/adb tcpip 5555
./Library/Android/sdk/platform-tools/adb disconnect
./Library/Android/sdk/platform-tools/adb kill-server
./Library/Android/sdk/platform-tools/adb connect
./Library/Android/sdk/platform-tools/adb devices



  • Oculus Integrationデカすぎ
  • ビルドおそくてつらいんじゃないか
  • git管理の設定
  • 本を買う(教科書2019/ひよこ2019)
  • 動的にオブジェクトを作る
  • オブジェクトを押す、持つ
  • VSCode設定
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