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静的配列の要素数を求めるマクロ

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って標準(?)でどこかで定義されていないのでしょうかね??
Windowsだとstdlib.hあたりに居た気がするのですが。

マクロ
# define _countof(a) (sizeof(a) / sizeof(a[0]))

↓こういう時に使いたくなりますよ・・・ね?

サンプル
	CGPoint points[] = {
        CGPointMake(1, 1),
        CGPointMake(2, 2),
        CGPointMake(3, 3),
        CGPointMake(4, 4),
        CGPointMake(5, 5),
    };
    CGContextAddLines(c, points, _countof(points));
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