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自分の環境だけDumpShaderDebugInfoを有効にする

Posted at

シェーダーをいろいろ調べたいときはr.ShaderDevelopmentModeとかr.DumpShaderDebugInfoなどを使いますが
Engine内部はできるだけいじらないほうが事故が減るのでこれらの設定をローカルのSavedの下だけに置くとなんとなく健全です。

#やりかた
自分のプロジェクトの Saved/Config/Windows/Engine.ini[ConsoleVariables]セクションを追記して書く。

image.png

参考
ゲーム側で定義したconsole variableをiniファイルから初期化する方法@AnswerHub

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