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・SplashWnd.h

# pragma once

////////////////////////////////////////////////////////////////////////
// 定数
////////////////////////////////////////////////////////////////////////

//----------------------------------------------------------------------
// 終了用タイマ ID
//----------------------------------------------------------------------

# define BOOTUP_END_TIMER_ID		1

////////////////////////////////////////////////////////////////////////
// スプラッシュウィンドウ
////////////////////////////////////////////////////////////////////////

class CSplashWnd : public CWnd
{
	DECLARE_DYNAMIC(CSplashWnd)

private:
	// リソースを解放する
	void FreeResource();

protected:
	// メッセージマップを定義することを宣言する
	DECLARE_MESSAGE_MAP()

public:
	// WM_CREATE ハンドラ
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	// WM_PAINT ハンドラ
	afx_msg void OnPaint();
	// WM_TIMER ハンドラ
	afx_msg void OnTimer(UINT_PTR nIDEvent);
	// WM_LBUTTONDOWN ハンドラ
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	// WM_CLOSE ハンドラ
	afx_msg void OnClose();
	// WM_ENDSESSION ハンドラ
	afx_msg void OnEndSession(BOOL bEnding);
};
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