Unity 2019.1 新機能一覧
後で見る用に、公式ドキュメントに載っている機能をまとめたやつ。
もともと別エントリにあった、2019/05/19 時点のもの。
2019.2 がベータになってるからもう追加項目は無い(ハズ)
Unity 2019.1 Roadmap(2019-05-09)
2018.3 にバックポートして欲しい
- Progressive Lightmapper Updates
- Optix Denoiser
- Timeline Signals
- アニメーションイベント
- Freeform Animation: Modular Rigging
- Humanoid じゃなくても IK 使えるやつ
- GPU Lightmapper Improvements
- Fix Non-Uniform Scaling
- Double Sided GI Support
- Cast and Receive Shadows
- Enable on OS X and Linux
- experimental 感が強いリスト…
- Particle System C# Job System Support (experimental)
- experimental
他
- World Building Scene Visibility
- Texture Mip Map Streaming in Edit Mode
- Shortcut Manager
- H.265 Support
- H265/HEVC transcoding support in editor on win/mac
- Graphic Format API (experimental)
- Garbage Collector Upgrade
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Experimental support for incremental......
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- Fast Iteration on Android
- Async Shader Compilation
- ARM64 support for UWP
- Add WebAssembly multi-threading support
- Add OpenGL ES 3.2 support on Android
Unity 2019.1 Documentation(2019-05-09)
2018.3 にバックポートして欲しい
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- Button and menu to access custom Editor tools added
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- Available Custom Editor Tools button and Component Editor tools panel added
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- Scene view Camera Settings added
- ついに? いまさら?
- Scene view Camera Settings added
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- Scene Visibility Switch added
- Scene view Camera settings added
- Component Editor Tools panel switch added
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- Gizmo menu option to toggle Gizmo visibility for all components in a section added
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- Search bar and clickable stack trace messages added
他
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- Limit Lightmap Count added
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- OpenGL ES 3.2 support for Android added
- Input System preview added
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Asynchronous Shader compilation
- Asynchronous Shader Compilation added
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Asynchronous Shader compilation prevents the Unity Editor from stalling by rendering dummy Shaders while compiling new Shader Variants.
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- Asynchronous Shader Compilation added
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- Custom Packages added
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- Input System preview added
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- Scene Visibility options added
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- Scriptable Render Pipeline added
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- Shortcuts Manager added
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- Toggling Scene Visibility added
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- WebGL instance renamed from
gameInstance
tounityInstance
- WebGL instance renamed from
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- WebAssembly Streaming setting added
- Input System preview added