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PlaydateAdvent Calendar 2022

Day 7

【Playdate】クランクでプレイヤーを動かしてみる

Posted at

前回のクランク通知をベースにして、クランクを動かすとプレイヤーも動くように調整してみましょう。

sample_crank.gif

import "CoreLibs/object"
import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "CoreLibs/timer"

import "CoreLibs/ui"

local gfx <const> = playdate.graphics

local playerSprite = nil

local distanceFromCenter <const> = 60 -- 中心からの距離

function myGameSetUp()

	local playerImage = gfx.image.new("Images/playerImage")
	assert( playerImage )

	playerSprite = gfx.sprite.new( playerImage )
	playerSprite:moveTo( 200, 120 )
	playerSprite:add()

	local backgroundImage = gfx.image.new( "Images/background" )
	assert( backgroundImage )

	gfx.sprite.setBackgroundDrawingCallback(
		function( x, y, width, height )
			backgroundImage:draw( 0, 0 )
		end
	)
	
	playdate.ui.crankIndicator:start()

end

myGameSetUp()

function playdate.update()

	if playdate.buttonIsPressed( playdate.kButtonUp ) then
		playerSprite:moveBy( 0, -2 )
	end
	if playdate.buttonIsPressed( playdate.kButtonRight ) then
		playerSprite:moveBy( 2, 0 )
	end
	if playdate.buttonIsPressed( playdate.kButtonDown ) then
		playerSprite:moveBy( 0, 2 )
	end
	if playdate.buttonIsPressed( playdate.kButtonLeft ) then
		playerSprite:moveBy( -2, 0 )
	end

	gfx.sprite.update()
	playdate.timer.updateTimers()
	
	if playdate.isCrankDocked() then
		playdate.ui.crankIndicator:update()
	else
        local angleRad = (playdate.getCrankPosition() -90) * ( math.pi / 180 )  -- radianを格納
        local x = distanceFromCenter * math.cos(angleRad) + 200 -- x座標
        local y = distanceFromCenter * math.sin(angleRad) + 120 -- y座標
        
        playerSprite:moveTo(x, y)
	end


end

playdate.getCrankPosition()で現在のクランクの角度を取得しています。
Playdateのクランクは真上が「0」となるので、ラジアンを求める際「-90」で起点を調整しています。
あとは通常通りの三角関数によって座標を計算し、playerSprite:moveTo(x, y)で座標に移動しています。

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