Objective-Cで色々書いていたので、どうせならswiftで残しておこうと思いまして。
Playgroundをそのまま貼り付けてます。
ImageUtilPlayground.swift
import UIKit
// URLで画像を取得
let url = NSURL(string: "http://placehold.jp/300x300.png")
var err: NSError?
let data :NSData = NSData(contentsOfURL: url!,options: NSDataReadingOptions.DataReadingMappedIfSafe, error: &err)!
let image = UIImage(data: data)!
// そのまま表示
let view1: UIImageView = UIImageView(frame: CGRectMake(0,0,300,300))
view1.image = image
// リサイズ
let size = CGSize(width: 150, height: 150)
UIGraphicsBeginImageContext(size)
image.drawInRect(CGRectMake(0, 0, size.width, size.height))
var resizeImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
let view2: UIImageView = UIImageView(frame: CGRectMake(0,0,150,150))
view2.image = resizeImage
// クリッピング
let cropCGImageRef = CGImageCreateWithImageInRect(image.CGImage, CGRectMake(0, 0, 150, 150))
var cropImage = UIImage(CGImage: cropCGImageRef)
let view3: UIImageView = UIImageView(frame: CGRectMake(0,0,150,150))
view3.image = cropImage
// 回転
var rotateImage = UIImage(CGImage: image.CGImage, scale: 1.0, orientation: UIImageOrientation.Right)
let view4: UIImageView = UIImageView(frame: CGRectMake(0, 0, 300, 300))
view4.image = rotateImage
// 色塗りつぶし
UIGraphicsBeginImageContext(size)
let cgContextRef = UIGraphicsGetCurrentContext()
CGContextSetFillColorWithColor(cgContextRef, UIColor.grayColor().CGColor)
CGContextSetAlpha(cgContextRef, 0.8)
CGContextFillRect(cgContextRef, CGRectMake(0, 0, 300, 300))
let colorImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
let view5: UIImageView = UIImageView(frame: CGRectMake(0,0,300,300))
view5.image = colorImage