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More than 3 years have passed since last update.
// ブロック崩し (バー操作はマウス式)
//ゲームオーバー、またはゲームクリアのときに「Press Mouse to restart!」の案内を明記し、


// ブロック崩し本体
BlockBreak blockBreak;

// セットアップ
void setup() {
  size(400, 500);         // ウインドウ設定
  fill(0, 0, 0);          // 塗りつぶし初期値
  blockBreak = new BlockBreak();

// 1フレームごとの描画処理
void draw() {
  background(255, 255, 255);      // 背景の初期化(フラッシュ)
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