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【Unity拡張】Unityエディタでおみくじが引きたい【ネタ】

Last updated at Posted at 2016-08-04

はじめに

Unityでおみくじが引きたかったので作ってみました

作ったものについて

あらゆるウィンドウにおみくじが表示されます。

ソースコード

テキスト表示まわりの処理は大草原クラス(https://gist.github.com/anchan828/7970330) を参考にさせていただきました。

EditorOmikuji.cs
using UnityEngine;
using UnityEditor;
using System.Collections;

public class EditorOmikuji
{
	static EditorWindow[] windows;
	static string text;

	[MenuItem("Omikuji/Omikuji")]
	static void Omikuji()
	{
		text = texts[Random.Range(0, texts.Length)];
		windows = Resources.FindObjectsOfTypeAll<EditorWindow> ();
		EditorApplication.update += () => {
			if (windows.Length != 0) {
				try {
					windows [0].Focus ();
					windows [0].ShowNotification (new GUIContent (text));
					ArrayUtility.RemoveAt (ref windows, 0);
				} catch (System.NullReferenceException) {
				}
			}
		};
	}

	static readonly string[] texts = new string []
	{
		"大吉",
		"中吉",
		"小吉",
		"吉",
		"末吉",
		"凶",
		"大凶"
	};
}

大凶が出るとちょっとショック...
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