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【Unity拡張】Unityエディタでおみくじが引きたい【ネタ】

More than 3 years have passed since last update.

はじめに

Unityでおみくじが引きたかったので作ってみました

作ったものについて

あらゆるウィンドウにおみくじが表示されます。

ソースコード

テキスト表示まわりの処理は大草原クラス(https://gist.github.com/anchan828/7970330) を参考にさせていただきました。

EditorOmikuji.cs
using UnityEngine;
using UnityEditor;
using System.Collections;

public class EditorOmikuji
{
    static EditorWindow[] windows;
    static string text;

    [MenuItem("Omikuji/Omikuji")]
    static void Omikuji()
    {
        text = texts[Random.Range(0, texts.Length)];
        windows = Resources.FindObjectsOfTypeAll<EditorWindow> ();
        EditorApplication.update += () => {
            if (windows.Length != 0) {
                try {
                    windows [0].Focus ();
                    windows [0].ShowNotification (new GUIContent (text));
                    ArrayUtility.RemoveAt (ref windows, 0);
                } catch (System.NullReferenceException) {
                }
            }
        };
    }

    static readonly string[] texts = new string []
    {
        "大吉",
        "中吉",
        "小吉",
        "吉",
        "末吉",
        "凶",
        "大凶"
    };
}



大凶が出るとちょっとショック...

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