概要
Plunkerで、Phaser.Physicsやってみた。
マウスで、オブジェクトにちょっかい出せます。
写真
サンプルコード
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {
create: create,
render: render
});
function create() {
game.stage.backgroundColor = '#124184';
game.physics.startSystem(Phaser.Physics.BOX2D);
game.physics.box2d.gravity.y = 400;
game.physics.box2d.restitution = 0.8;
game.physics.box2d.setBoundsToWorld();
for (var i = 0; i < 10; i++)
{
var ball = new Phaser.Physics.Box2D.Body(this.game, null, game.world.randomX, 0);
ball.setCircle(16);
ball.bullet = true;
}
var ground = new Phaser.Physics.Box2D.Body(this.game, null, 0, 200);
ground.addEdge(0, 0, 100, -100);
ground.addEdge(100, -100, 200, -50);
ground.addEdge(200, -50, 300, -50);
ground.addEdge(300, -50, 500, -85);
ground.addEdge(500, -85, 600, -10);
ground.addEdge(600, -10, 700, -40);
ground.addEdge(700, -40, 800, 0);
game.input.onDown.add(mouseDragStart, this);
game.input.addMoveCallback(mouseDragMove, this);
game.input.onUp.add(mouseDragEnd, this);
}
function mouseDragStart() {
game.physics.box2d.mouseDragStart(game.input.mousePointer);
}
function mouseDragMove() {
game.physics.box2d.mouseDragMove(game.input.mousePointer);
}
function mouseDragEnd() {
game.physics.box2d.mouseDragEnd();
}
function render() {
game.debug.box2dWorld();
}
成果物
以上。