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PlunkerでPhaser.Physics その5

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概要

Plunkerで、Phaser.Physicsやってみた。
フリクションのテストです。

写真

image.png

サンプルコード


var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { 
    create: create, 
    render: render 
});
function create() {
    game.stage.backgroundColor = '#124184';
    game.physics.startSystem(Phaser.Physics.BOX2D);
    game.physics.box2d.gravity.y = 500;
    game.physics.box2d.setBoundsToWorld();

    var rectangle1 = new Phaser.Physics.Box2D.Body(this.game, null, game.world.centerX - 80, 150, 0);
    rectangle1.setRectangle(600, 15, 0, 0, Math.PI / 12);
    rectangle1.static = true;
    
    var rectangle2 = new Phaser.Physics.Box2D.Body(this.game, null, game.world.centerX + 80, 330, 0);
    rectangle2.setRectangle(600, 15, 0, 0, -Math.PI / 12);
    rectangle2.static = true;
    
    var rectangle3 = new Phaser.Physics.Box2D.Body(this.game, null, game.world.centerX - 80, 510, 0);
    rectangle3.setRectangle(600, 15, 0, 0, Math.PI / 12);
    rectangle3.static = true;
    
    var wall1 = new Phaser.Physics.Box2D.Body(this.game, null, 655, 230, 0);
    wall1.setRectangle(20, 50, 0, 0, 0);
    wall1.static = true;
    
    var wall2 = new Phaser.Physics.Box2D.Body(this.game, null, 145, 410, 0);
    wall2.setRectangle(20, 50, 0, 0, 0);
    wall2.static = true;
    
    var square1 = new Phaser.Physics.Box2D.Body(this.game, null, 50, 30, 2);
    square1.setRectangle(20, 20, 0, 0, 0);
    square1.friction = 0.4;
    
    var square2 = new Phaser.Physics.Box2D.Body(this.game, null, 100, 30, 2);
    square2.setRectangle(20, 20, 0, 0, 0);
    square2.friction = 0.3;
    
    var square3 = new Phaser.Physics.Box2D.Body(this.game, null, 150, 30, 2);
    square3.setRectangle(20, 20, 0, 0, 0);
    square3.friction = 0.2;
    
    var square4 = new Phaser.Physics.Box2D.Body(this.game, null, 200, 30, 2);
    square4.setRectangle(20, 20, 0, 0, 0);
    square4.friction = 0.1;
    
    var square5 = new Phaser.Physics.Box2D.Body(this.game, null, 250, 30, 2);
    square5.setRectangle(20, 20, 0, 0, 0);
    square5.friction = 0;
}
function render() {
    game.debug.box2dWorld();
}




成果物

以上。

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