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plunkerでthree.js その5

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概要

plunkerでthree.jsやってみた。
THREE.Raycaster、やってみた。

参考にしたページ

写真

image.png

サンプルコード

var container = document.getElementById("container");
var canvas = container.firstElementChild;
var width = container.clientWidth;
var height = container.clientHeight;
canvas.width = width;
canvas.height = height;
var renderer = new THREE.WebGLRenderer({ 
  antialias: true, 
  canvas: canvas
});
var camera = new THREE.PerspectiveCamera(30, width / height, 1, 100);
camera.position.set(0, 20, 20);
camera.lookAt(new THREE.Vector3());
var scene = new THREE.Scene();
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
scene.add(new THREE.GridHelper(400, 10));
scene.background = new THREE.Color(0xffeeee);
var directionalLight = new THREE.DirectionalLight(0xaaaaaa, 0.9);
directionalLight.position.set(0, 100, 40);
scene.add(directionalLight);
var loader = new THREE.JSONLoader();
var mesh;
loader.load('lib/rough_plane.json', function(geo) {
    var material = new THREE.MeshLambertMaterial({ 
      color: 0xffffff, 
      vertexColors: THREE.FaceColors 
    });
    mesh = new THREE.Mesh(geo, material);
    scene.add(mesh);
    renderer.render(scene, camera);
});
window.addEventListener('click', function(e) {
    var square = getIntersectedIndex(e);
    if (square !== undefined && mesh) 
    {
        mesh.geometry.colorsNeedUpdate = true;
        mesh.geometry.faces[square].color.set(0x00ff00);
        if (square % 2 === 0)
        {
            mesh.geometry.faces[square + 1].color.set(0x00ff00);
        }
        else
        {
            mesh.geometry.faces[square - 1].color.set(0x00ff00);
        }
    }
    renderer.render(scene, camera);
}, true);
var raycaster = new THREE.Raycaster();
function getIntersectedIndex(e) {
    var raymouse = new THREE.Vector2();
    raymouse.x = (e.offsetX / width) * 2 - 1;
    raymouse.y = -(e.offsetY / height) * 2 + 1;
    raycaster.setFromCamera(raymouse, camera);
    var intersects = raycaster.intersectObjects(scene.children);
    if (intersects.length > 0) 
    {
        var square = intersects[0].faceIndex;
    }
    return square;
}




成果物

以上。

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