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UE4 Android Pipeline State Object (PSO) 検証

Last updated at Posted at 2019-10-31

はじめに

  • UE4 初回起動時のカクカク対策
  • その一つの原因が Android はシェーダーコンパイルを実行時にするためです。
  • それを解決するUE4の仕組みが UE4 Android Pipeline State Object (PSO) です

Device Profile を設定する

-psocache -logPSO

開発環境

  • Visual Studio 2017 professional
  • UE4.22

PROJECT SETTING

image.png

  • Share Material Shader Code
  • Shaed Material Native Libraries
  • にチェックを入れます。

日本語だと Device Profile の設定ができない

image.png

Device Profile を設定する

  • Window => DeveloperTool => Device Profile を開く
    image.png

  • Android の 横の ... をクリックします

image.png

  • Console => Renderring の横の + ボタンを押す

image.png

  • Android, Android-ETC1, en-US にチェックを入れる

参考

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