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UnityでUDPを受信してみる

UdpServer かなっと思ったら、UDP::Receive だった。

UDPServer.cs
using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

public class UDPReceive : MonoBehaviour
{
    int LOCA_LPORT = 22222;
    static UdpClient udp;
    Thread thread;

    void Start ()
    {
        udp = new UdpClient(LOCA_LPORT);
        udp.Client.ReceiveTimeout = 1000;
        thread = new Thread(new ThreadStart(ThreadMethod));
        thread.Start(); 
    }

    void Update ()
    {
    }

    void OnApplicationQuit()
    {
        thread.Abort();
    }

    private static void ThreadMethod()
    {
        while(true)
        {
            IPEndPoint remoteEP = null;
            byte[] data = udp.Receive(ref remoteEP);
            string text = Encoding.ASCII.GetString(data);
            Debug.Log(text);
        }
    } 
}

netcat で確認

echo 'hello' | nc -u 127.0.0.1 22222

送信はこちら
http://qiita.com/nenjiru/items/d9c4e8a22601deb0425b

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Help us understand the problem. What are the problem?