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UnityでUDPを受信してみる

Last updated at Posted at 2015-09-12

UdpServer かなっと思ったら、UDP::Receive だった。

UDPServer.cs
using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

public class UDPReceive : MonoBehaviour
{
	int LOCA_LPORT = 22222;
	static UdpClient udp;
	Thread thread;

	void Start ()
	{
		udp = new UdpClient(LOCA_LPORT);
		udp.Client.ReceiveTimeout = 1000;
		thread = new Thread(new ThreadStart(ThreadMethod));
		thread.Start(); 
	}

	void Update ()
	{
	}

	void OnApplicationQuit()
	{
		thread.Abort();
	}

	private static void ThreadMethod()
	{
		while(true)
		{
			IPEndPoint remoteEP = null;
			byte[] data = udp.Receive(ref remoteEP);
			string text = Encoding.ASCII.GetString(data);
			Debug.Log(text);
		}
	} 
}

netcat で確認

echo 'hello' | nc -u 127.0.0.1 22222

送信はこちら
http://qiita.com/nenjiru/items/d9c4e8a22601deb0425b

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