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TextMesh入りGameObjectのテキストがカメラに向かうようにする

Last updated at Posted at 2015-11-14

参考にしました。
http://spi8823.hatenablog.com/entry/2015/05/31/025903

TextMesh入りの GameObjectが作成されているという前提. GameObjectを置く位置によっては、テキストが明後日の方向に向いてしまうことがある。
カメラの方を向いてほしい。

transform.LookAt を使えとのこと!

using UnityEngine;
using System.Collections;

public class lookatcenter : MonoBehaviour {

	// Use this for initialization
	void Start () {
		GameObject MainCamera = GameObject.Find("MainCamera");
		Vector3 cameraPosition = new Vector3 (MainCamera.transform.position.x, MainCamera.transform.position.y, MainCamera.transform.position.z);
		
		transform.LookAt(cameraPosition);
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}

中央を向く。という lookatcenter.cs を作成

Add Component -> Script でGameObjectに割り当てる
スクリーンショット 2015-11-14 15.39.08.png

できた。

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